
Today was the very first day of my very first Game Developers Conference. A lot happened.
My brother Matthew and I woke up on time, but arrived late. We were delayed by our search for a camera. We concluded that the combined cost of one disposable camera per person per day was around seventy dollars, the price of a pretty decent digital camera, so a small detour to Fry’s Electronics in Campbell was planned. A camera was chosen, and we went on our way. Unfortunately, there was no battery pack included with the camera although one was listed in the contents of the package, so we planned a second trip to Fry’s, but this time, the one in San Jose. All in all, we lost about two hours.
We did arrive and register in time to hear the father-son team behind Demiurge Studios, the company behind Mass Effect PC and the multiplayer in Medal of Honor: Airborne, give their talk “Stability in Stormy Weather,” a discussion about general business management of a game studio. Only when we were allowed to wander the Career Pavilion and Expo did we realize the scale of GDC, and that was when we became overwhelmed.
I certainly felt small at GDC. However, short but meaningful conversations with the talent scout for all of Lucas Industries (we talked about zombies) Jason Hayes, the composer of World of Warcraft (we talked about game audio in general and the direction of games in general, pictured left), did I build my confidence and realize that networking is not so difficult. At the Career Pavilion, I spoke with a representative of CCP, the makers of EVE Online, about an in-house sound design position in Reykjavic. I handed out my business card to people who seemed genuinely interested, and received a few as well, with written instructions on the backside on how to apply for a job serving as invitations. It was productive first day.
Finally, we attended the Game Developers Choice Awards and Independent Games Festival Awards. Tommy Tallarico, founder of the Game Audio Network Guild (of which I am a member) was presented with the Ambassador award, for helping to make games and game music a recognized art form.
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