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	<title>Brandon Higley's 'blog</title>
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	<link>http://brandonhigley.com/blog</link>
	<description>Video Game Composer</description>
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		<title>Resume and Portfolio Updated</title>
		<link>http://brandonhigley.com/blog/?p=105</link>
		<comments>http://brandonhigley.com/blog/?p=105#comments</comments>
		<pubDate>Sat, 08 May 2010 11:07:05 +0000</pubDate>
		<dc:creator>Brandon Higley</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://brandonhigley.com/blog/?p=105</guid>
		<description><![CDATA[I am trying to get a real job.
I have been working on my game, Extreme Hugtime Simulation Challenge, but that is an indie venture that will yield profit for me only after the game is released, so in the meantime, I need some income!  That is why I have put some serious creative energy [...]]]></description>
			<content:encoded><![CDATA[<p>I am trying to get a real job.</p>
<p>I have been working on my game, <em>Extreme Hugtime Simulation Challenge</em>, but that is an indie venture that will yield profit for me only after the game is released, so in the meantime, I need some income!  That is why I have put some serious creative energy into my resume and portfolio over the last week, by designing a letter head and layout, and choosing four short pieces which exhibit my versatility to include on a demo CD along with my resume and cover letter when I send them out to every game design studio west of the Mississippi (do people still say that?).</p>
<p>You can check out my resume&#8217;s new design <a href="http://brandonhigley.com/resume.pdf" target="_blank">here</a>.  As for which pieces are included on my demo CD, the first four pieces on <a href="http://brandonhigley.com/music.html">my music page</a>, in the order they appear, are the lucky winners.</p>
<p>Hopefully, I should get a reply.  I have sent resumes mostly to smaller companies, avoiding titans like Electronic Arts and Infinity Ward, opting instead to apply to studios with a solid track record and an indie mindset (the best kind!).</p>
<p>Wish me luck!  And, if you have any feedback for my music or resume, please leave a comment and tell me what you think!</p>
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		<title>Support the indie scene, support hugs!</title>
		<link>http://brandonhigley.com/blog/?p=103</link>
		<comments>http://brandonhigley.com/blog/?p=103#comments</comments>
		<pubDate>Wed, 20 Jan 2010 09:31:50 +0000</pubDate>
		<dc:creator>Brandon Higley</dc:creator>
				<category><![CDATA[boredom's products]]></category>

		<guid isPermaLink="false">http://brandonhigley.com/blog/?p=103</guid>
		<description><![CDATA[EHSC is a parody of Japanese game shows, and features twenty-two different Hugtime Challenges for you to test your hugging mettle against.  But, unfortunately, it won't come to life without money.  A sad truth, yes, but luckily, EHSC doesn't need much.]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.kickstarter.com/projects/boredomsproducts/3d-art-for-extreme-hugtime-simulation-challenge'><img style="padding:10px" border='0' src='http://www.kickstarter.com/projects/boredomsproducts/3d-art-for-extreme-hugtime-simulation-challenge/widget/card.jpg' width="290" height="445" align="right" /></a>You might already be aware that I&#8217;m making a video game called Extreme Hugtime Simulation Challenge.  If you&#8217;re not, it&#8217;s a game about hugs, pure and simple.  It&#8217;s also a parody of Japanese game shows, and features twenty-two different Hugtime Challenges for you to test your hugging mettle against.  But, unfortunately, it won&#8217;t come to life without money.  A sad truth, yes, but luckily, EHSC doesn&#8217;t need much.</p>
<p>I&#8217;ve decided to set up a Kickstarter account for our game, so that anyone in the Internet who thinks we&#8217;re capable of creating a good game, or just wants to see a game about hugging, can donate to our development budget.</p>
<p>You can check up on progress at <a href="http://boredomsproducts.com">our website</a>, or on <a href="http://www.moddb.com/games/extreme-hugtime-simulation-challenge">ModDB</a>.  As you can see, we&#8217;ve already gotten past the conceptual phase and moved toward creating in-game assets, and our engine is coming along, too, but we just need a little push to get the animation, 2D art, and environmental modeling done.  </p>
<p>If you donate, then you can qualify for the following rewards:</p>
<ul>
<li>Your name in the credits of the game</li>
<li>A free copy of the game for Windows PC</li>
<li>A digital copy of the game design document, concept art, and more</li>
<li>The opportunity to <b>be in our game</b> as a Hugtime Challenger</li>
</ul>
<p>Support the independent scene&#8211;support hugs!</p>
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		<title>My Top Ten Games of the Decade</title>
		<link>http://brandonhigley.com/blog/?p=79</link>
		<comments>http://brandonhigley.com/blog/?p=79#comments</comments>
		<pubDate>Fri, 01 Jan 2010 04:06:18 +0000</pubDate>
		<dc:creator>Brandon Higley</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://brandonhigley.com/blog/?p=79</guid>
		<description><![CDATA[Today is officially the last day of 2009, and the first decade of this millennium.  It's only appropriate, then, that I make a list of my top ten video game from the last ten years!  ]]></description>
			<content:encoded><![CDATA[<p>Today is officially the last day of 2009, and the first decade of this millennium.  It&#8217;s only appropriate, then, that I make a list of my top ten video game from the last ten years!  </p>
<p>It&#8217;s too easy to forget all of the little things that made a game great seven years ago, so I&#8217;ve tried as hard as possible to rank each game not only by their appeal at their time of release, but by their legacy and lasting appeal.  Likewise, I&#8217;ve done my best to predict which games released recently will be memorable for quite some time.</p>
<p>So, here it is, in no particular order:</p>
<p><strong>Rock Band 2</strong> &#8211; This game took the the music game genre, perfected it, and moved it into American households.  Its micro-transaction business model for downloadable content has given its online library official &#8220;platinum&#8221; status.</p>
<p><strong>Kingdom Hearts 2</strong> &#8211; A role-playing game featuring the makers of Final Fantasy and the characters of Disney seemed undoable, but this game&#8217;s emotionally engrossing storyline and fun gameplay took people by surprise.</p>
<p><strong>Silent Hill 4: The Room</strong> &#8211; Fact: Silent Hill is scary.  The solitude created by this game&#8217;s atmosphere created a wonderfully horrifying experience that haunted my dreams for weeks.</p>
<p><strong>Mass Effect</strong> &#8211; It isn&#8217;t easy to merge the role-playing game and the first-person shooter, but this game managed just fine.  It had just enough open-endedness while retaining developer control over the story, and the dialogue system put every game Bethesda has ever done and ever will do to shame.</p>
<p><strong>Little Big Planet</strong> &#8211; The sheer number of awards this game won in 2008 is testament to its greatness.  It created the &#8220;Play Create Share&#8221; model that Sony has so passionately adopted.</p>
<p><strong>Shadow of the Colossus</strong> &#8211; This game is proof that games can be artistic.  The score was brilliant, the art style beautiful, and the boss battles clever.</p>
<p><strong>Call of Duty 4: Modern Warfare</strong> &#8211; Like no other before it, this game brought games into the mainstream.  Its addictive multiplayer had just enough of a progression system to make you come back for that next gun or perk.  And, I even saw an interview with Robin Williams on Late Night with Jimmy Fallon where the superstar actor admitted to staying up late at night to play the shooter.</p>
<p><strong>Capcom vs. SNK 2</strong> &#8211; Fighting games are usually all the same.  This merger between the two developer giants managed to take only the best from both company&#8217;s franchises and make what is possibly still the greatest fighting game around.</p>
<p><strong>X-Men Legends 2: Rise of Apocalypse</strong> &#8211; Multiplayer role-playing games are a hard thing to master; usually, too much time is spent with one character shopping or leveling up and the others waiting their turn (Champions of Norrath), or the complexity of the system takes away from the fun of the game (Baldur&#8217;s Gate).  The X-Men Legends series streamlined multiplayer role-playing games, making them an accessible and fun experience.</p>
<p><strong>Knights of the Old Republic 2: The Sith Lords</strong> &#8211; Another Bioware classic, this game set the model for games to come such as Dragon Age: Origins and Fallout 3 with its limitless character customization possibilities and open-ended storyline.</p>
<p><strong>Honorable Mentions:</strong><br />
NHL Hitz Pro<br />
Portal<br />
Dragon Age: Origins<br />
Need for Speed: SHIFT<br />
Final Fantasy Tactics: The Lion War<br />
Star Wars: Battlefront 2<br />
Vampire the Masquerade: Bloodlines<br />
Batman: Arkham Asylum<br />
World of Goo<br />
The Legend of Zelda: The Phantom Hourglass<br />
Trine<br />
Prince of Persia: The Sands of Time</p>
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		<title>It&#8217;s Another Shameless Plug!</title>
		<link>http://brandonhigley.com/blog/?p=75</link>
		<comments>http://brandonhigley.com/blog/?p=75#comments</comments>
		<pubDate>Mon, 12 Oct 2009 15:11:49 +0000</pubDate>
		<dc:creator>Brandon Higley</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://brandonhigley.com/blog/?p=75</guid>
		<description><![CDATA[But, not for me.  Well, sort of for me.  You see, GameDev.net is hosting a contest which can only be entered by promoting the GameX video game expo in Pennsylvania, and I&#8217;m not above promoting an expo I am unable to attend if it means I might get free stuff (and attend the [...]]]></description>
			<content:encoded><![CDATA[<p>But, not for me.  Well, sort of for me.  You see, GameDev.net is hosting a contest which can only be entered by promoting the GameX video game expo in Pennsylvania, and I&#8217;m not above promoting an expo I am unable to attend if it means I might get free stuff (and attend the expo&#8211;see how it works?).</p>
<p>Honestly, though, I can not recommend that anyone interested in or already working in the gaming industry pass up any opportunity to attend a game expo.  I attended GDC09 last Spring, and came away much better prepared to enter the industry!  And, the game demos, SWAG, and booth girls make any expo worth attending whether or not you create video games for a living.</p>
<p>So, here are my required two links for the contest:<br />
<a href="http://gamexpo.us/">GameX</a><br />
<a href="http://gamexpo.us/summit/">GameX Summit</a></p>
<p>Check them out, and wish me luck!</p>
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		<title>I&#8217;m Making a Game!</title>
		<link>http://brandonhigley.com/blog/?p=66</link>
		<comments>http://brandonhigley.com/blog/?p=66#comments</comments>
		<pubDate>Sat, 12 Sep 2009 21:30:44 +0000</pubDate>
		<dc:creator>Brandon Higley</dc:creator>
				<category><![CDATA[boredom's products]]></category>

		<guid isPermaLink="false">http://brandonhigley.com/blog/?p=66</guid>
		<description><![CDATA[Why search for a job when you can make one up?]]></description>
			<content:encoded><![CDATA[<div id="attachment_69" class="wp-caption alignright" style="width: 310px"><a rel="attachment wp-att-69" href="http://brandonhigley.com/blog/?attachment_id=69"><img class="size-medium wp-image-69" title="Extreme Hugtime Simulation Challenge" src="http://brandonhigley.com/blog/wp-content/uploads/2009/09/HugTimeLogo-300x222.jpg" alt="The logo for EHSC, by Sarah Cheney" width="300" height="222" /></a><p class="wp-caption-text">The logo for EHSC, by Sarah Cheney</p></div>
<p>It has been a <em>really</em> long time since I&#8217;ve updated anything.  Basically, there hasn&#8217;t been much to say!  I&#8217;ve been searching for a job in the gaming industry making audio for games, but the job market in this industry is terrible right now for people who want to &#8220;break in.&#8221;  Even though the industry as a whole has been faring quite well despite the economic climate, this does not mean that every game studio in the industry is performing well.  Lots of smaller studios are closing or being gobbled up by the giants of gaming, which basically means that only big names are viable employers.  Unfortunately, this means that to get a job right now, you need at least 2 years of experience and a handful of shipped titles on your resume.</p>
<p>Damn it.</p>
<p>So, my brother and I decided to make a game ourselves!  It&#8217;s called <a title="EHSC on ModDB" href="http://www.moddb.com/games/extreme-hugtime-simulation-challenge" target="_blank">Extreme Hugtime Simulation Challenge</a>, and it&#8217;s a parody of Japanese game shows for PC and Xbox Live Arcade.  It&#8217;s cute, fun, and silly, which all makes for a great casual game.  Keep updated by visiting the <a title="boredom's products - easy to make, easy to play" href="http://boredomsproducts.com" target="_blank">boredom&#8217;s products</a> website!</p>
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		<title>I Can Add &#8220;Wizard&#8221; to My Resume</title>
		<link>http://brandonhigley.com/blog/?p=63</link>
		<comments>http://brandonhigley.com/blog/?p=63#comments</comments>
		<pubDate>Sun, 26 Apr 2009 21:36:35 +0000</pubDate>
		<dc:creator>Brandon Higley</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://brandonhigley.com/blog/?p=63</guid>
		<description><![CDATA[Seriously.  I&#8217;m a wizard at Creakos now!  See what I mean here.
I&#8217;m really glad to have found a project to keep me busy until Encore and Type 3 go into production.  Anticipating my first jobs in the game industry sounded like a horrible way to spend Spring.  Creakos is a game company that specializes in [...]]]></description>
			<content:encoded><![CDATA[<p>Seriously.  I&#8217;m a wizard at Creakos now!  See what I mean <a title="Creakos - Join" href="http://www.creakos.com/join.aspx" target="_blank">here</a>.</p>
<p>I&#8217;m really glad to have found a project to keep me busy until Encore and Type 3 go into production.  Anticipating my first jobs in the game industry sounded like a horrible way to spend Spring.  Creakos is a game company that specializes in mobile games, specifically, games for cell phones.  Most of its members work for profit share, a trend among independent development groups.</p>
<p>Luckily, I can still take care of pre-production with Koru Entertainment and Ethereal Muse Studios while I compose for Creakos&#8217; iPhone project codenamed &#8220;Genesis.&#8221;  The total music assets for the game will be just around five minutes, so at the speed I work, I should be able to complete the soundtrack in just under fifteen work-hours.  If I decide to use loop software such as ACID Pro, I may be able to cut that in half without sacrificing quality.</p>
<p>I&#8217;m excited, too, to be the sound designer for Creakos, as well.  I can&#8217;t reveal too much about the game, but I should start working on explosions, gunshots, and engine sound effects.</p>
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		<title>Portfolio Re-mastered!</title>
		<link>http://brandonhigley.com/blog/?p=54</link>
		<comments>http://brandonhigley.com/blog/?p=54#comments</comments>
		<pubDate>Thu, 23 Apr 2009 19:30:51 +0000</pubDate>
		<dc:creator>Brandon Higley</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://brandonhigley.com/blog/?p=54</guid>
		<description><![CDATA[For the most part, the balance of instruments sounds pretty good in my work.  Occasionally, one piece may sound as if it doesn&#8217;t have the same quality as the others, making my overall body of work somewhat inconsistent.  That&#8217;s why audio engineers get paid so much to do such a specific task&#8211;master tracks.
So, I decided [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_55" class="wp-caption alignleft" style="width: 310px"><a rel="attachment wp-att-55" href="http://brandonhigley.com/blog/?attachment_id=55"><img class="size-medium wp-image-55" title="T-RackS 3" src="http://brandonhigley.com/blog/wp-content/uploads/2009/04/ikmultimediatracks3plughg7-300x199.jpg" alt="A screenshot of the plug-in." width="300" height="199" /></a><p class="wp-caption-text">A screenshot of the plug-in.</p></div>
<p>For the most part, the balance of instruments sounds pretty good in my work.  Occasionally, one piece may sound as if it doesn&#8217;t have the same quality as the others, making my overall body of work somewhat inconsistent.  That&#8217;s why audio engineers get paid so much to do such a specific task&#8211;master tracks.</p>
<p>So, I decided I&#8217;d try out a program which masters audio for you.  It&#8217;s called T-RackS 3, and so far, it&#8217;s amazing.  I&#8217;ve re-mastered all of my music, and I&#8217;m very please with the results.  Check out <a title="Brandon Higley - Portfolio" href="http://www.brandonhigley.com/music.html" target="_blank">my portfolio</a> and see if you can spot the differences.  The best so far is Chopin&#8217;s Sonata in Bb Minor No. 2 Opus 35, which I arranged for symphonic orchestra for my Orchestration &amp; Instrumenation final in late 2007, because the piece now sounds full at every frequency, and the instruments blend much better than before.</p>
<p>There are even lots of fun presets to play around with, such as AM broadcast, which makes your music sound nostalgically horrible, or Vintage, which makes your music sound like it&#8217;s being playing from an LP.  If I ever get into sound design, and hopefully I will, this will help broaden my options and make my job easier!</p>
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		<title>Great Web Hosting for Musicians</title>
		<link>http://brandonhigley.com/blog/?p=49</link>
		<comments>http://brandonhigley.com/blog/?p=49#comments</comments>
		<pubDate>Thu, 23 Apr 2009 01:22:11 +0000</pubDate>
		<dc:creator>Brandon Higley</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://brandonhigley.com/blog/?p=49</guid>
		<description><![CDATA[Normally, I don&#8217;t shamelessly plug stuff.  However, JustHost.com, a web hosting and domain registry service, really fits the needs of a composer who wants to direct potential employers to his or her personal website.  Not only is it cheap, which is great for a starving artist, but it offers unlimited bandwidth and storage space.  Basically, [...]]]></description>
			<content:encoded><![CDATA[<p>Normally, I don&#8217;t shamelessly plug stuff.  However, <a title="Just Host Web Hosting Service" href="http://stats.justhost.com/track?cbb51807c640b4263d6bb8dabbf8b7072">JustHost.com</a>, a web hosting and domain registry service, really fits the needs of a composer who wants to direct potential employers to his or her personal website.  Not only is it cheap, which is great for a starving artist, but it offers unlimited bandwidth and storage space.  Basically, this means that a composer can post their portfolio or demo reel to their website, and allow visitors to stream high quality audio files without having to worry about bandwidth or storage limitations.</p>
<p>Other nice features include detailed statistics about how many visitors view your webpage, which individual pages are more popular, etc, as well as a site builder, unlimited email addresses, unlimited subdomains, FTP accounts, and lots of other cool stuff.  If you&#8217;re interested, just click on the banner below.</p>
<p><a href="http://stats.justhost.com/track?cbb51807c640b4263d6bb8dabbf8b7072"><img src="http://affiliates.justhost.com/control/img/banners/07_justhost_468x60.gif" /></a></p>
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		<title>New Addition to the Workstation</title>
		<link>http://brandonhigley.com/blog/?p=42</link>
		<comments>http://brandonhigley.com/blog/?p=42#comments</comments>
		<pubDate>Fri, 03 Apr 2009 20:06:24 +0000</pubDate>
		<dc:creator>Brandon Higley</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://brandonhigley.com/blog/?p=42</guid>
		<description><![CDATA[I recently invested in a tool which will make composing so much easier: a digital piano.  It&#8217;s an entry-level piano, but as I do not actually play the piano, it suits my purposes perfectly.  It has MIDI input/output, so I can connect it to my computer.  This allows me to do something very clever; my [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_43" class="wp-caption alignright" style="width: 310px"><a rel="attachment wp-att-43" href="http://brandonhigley.com/blog/?attachment_id=43"><img class="size-medium wp-image-43" title="workstation" src="http://brandonhigley.com/blog/wp-content/uploads/2009/04/workstation-300x200.jpg" alt="A picture of my workstation, with the new digital piano." width="300" height="200" /></a><p class="wp-caption-text">A picture of my workstation, with the new digital piano.</p></div>
<p>I recently invested in a tool which will make composing so much easier: a digital piano.  It&#8217;s an entry-level piano, but as I do not actually play the piano, it suits my purposes perfectly.  It has MIDI input/output, so I can connect it to my computer.  This allows me to do something very clever; my old routine involved writing out sheet music in Finale, then saving it as a MIDI file, then opening that file in ACID Pro, then finally using ACID to sequence a sample library, all just to see how a melodic idea sounds.  Now, I can simply turn on the piano, open the sample library, and play the melody.  If I don&#8217;t like it, I just play it differently or scrap it altogether.  The best part is that my piano will use a sample library on my computer instead of its own if I tell it to, so I can actually hear what the music will sound like on the instrument for which it is intended.</p>
<p>It also has other great features, such as a sustain pedal, and my favorite, weighted keys.  They actually simulate the feel of a real piano.  And, I bought a book which I can use to learn how to play the piano.</p>
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		<title>Now Attached to &#8220;Encore!&#8221;</title>
		<link>http://brandonhigley.com/blog/?p=34</link>
		<comments>http://brandonhigley.com/blog/?p=34#comments</comments>
		<pubDate>Mon, 30 Mar 2009 19:25:39 +0000</pubDate>
		<dc:creator>Brandon Higley</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://brandonhigley.com/blog/?p=34</guid>
		<description><![CDATA[Over the past two days I&#8217;ve been driving to and from San Jose to meet with Roderick Lazardo, the Producer/Owner of Ethereal Muse, the makers of Encore!.  Encore! (exclaimation necessary) is a music-based 2D side-scroller where the player controls San Francisco musicians as they battle their way from left to right.  Basic gameplay will include [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_39" class="wp-caption alignright" style="width: 204px"><a rel="attachment wp-att-39" href="http://brandonhigley.com/blog/?attachment_id=39"><img class="size-medium wp-image-39" title="finishedposter_800x1236" src="http://brandonhigley.com/blog/wp-content/uploads/2009/03/finishedposter_800x1236-194x300.jpg" alt="The poster for Encore!" width="194" height="300" /></a><p class="wp-caption-text">The poster for Encore!</p></div>
<p>Over the past two days I&#8217;ve been driving to and from San Jose to meet with Roderick Lazardo, the Producer/Owner of Ethereal Muse, the makers of Encore!.  Encore! (exclaimation necessary) is a music-based 2D side-scroller where the player controls San Francisco musicians as they battle their way from left to right.  Basic gameplay will include standard melee attacks, &#8220;playing on the fly,&#8221; and the special &#8220;Encore Mode,&#8221; which will set the game apart from any other action platformer.</p>
<p>My job interview/initiation to the project took place on Saturday, and on Sunday I was invited to meet with Mike, the Lead Programmer.  There, Roderick supplied us each with a rough draft of the game design document and explained the more complex elements of play.  Because of my experience in the game industry as well as my proximity to Roderick, he invited me to be Lead Sound Designer of Encore!.  It will be my job to organize the Sound Design team and determine the general feel of the game&#8217;s soundtrack.  It will also be my responsibility to work closely with the Programming team in integrating music/samples into the engine.</p>
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