I chose not to hang out for too long after GDC ended on Friday, although I did camp at the bottom of the escalator for a bit to see who I would run into (Mike, it turned out). The 2.5 hour drive home would not have gone well after a few drinks, not much sleep, and late at night. I can say, though, that the evenings spent with Valerie, then Sandra and John, easily rank among the most fun I’ve had in a very long time.
Too many casual conversations at the lunch table turned into job interviews well before I was aware what happened, but I did manage to impress a few people, most likely due to my embarrassing lack of perception, and although I do sound a bit cynical, I am incredibly happy that I got to meet Erik, Nick, Tim, David, Mike, and probably more, in a setting where an evaluation of my merit happened without me being aware of it. More job interviews should be ambushes.
LEVEL UP
I had business lunch for the first time ever, and got into an exclusive party for the first time ever. Thank you for the notches in my belt, awesome people.
Now that I’ve followed up via email with most of the people I spoke with at GDC, and there were a lot of you, I need to plan out my week-after-foll0w-ups. Get ready for some emails, world.
And, now that I’m back in Auburn, even though I do not feel like I am, I need to make my investment in my Audio Pass create a return of significant intangible value. I need my reason for attending GDC to stick–a refocus on what my real priorities are–making awesome games.